Technologies in the 1980s and following years managed to have a significant impact on education. But it is obviously not possible to say that education has undergone a transformation exactly as expected.
For example, if we consider computers, students are given assignments that require the use of computers, considering that almost every student can somehow have access to computers. However, it is not possible to concretize that the main dream of computer technology is to take all the courses that students in a class need to take in front of the computer in one day. One of the most important reasons why this could not be realized is the cost. Most schools only have one computer lab, and students are very limited to use it.
Failure to use artificial intelligence in education is directly related to the lack of computers in schools. In an educational model with dozens of students at one computer, it is not possible for a virtual tutorial to help students discover their unique learning styles.
What kind of a path should be followed for virtual reality and augmented reality against these difficulties faced by artificial intelligence so that these two innovations, which are very valuable in terms of the potential to transform education, achieve success in education? In fact, here we also see that the difficulty is much greater for VR and AR. Because both technologies require the provision of high-level computer hardware beyond the need for a computer for each student.
Despite all these difficulties and constraints, there are some significant developments in virtual reality and education. One of them is Google Expeditions, a virtual reality education tool.
Google allows students to explore the world using their mobile phones and cardboard, without incurring very high costs. It is considered as a very important development since an expensive computer is not needed. However, for this to be successful, it must continue to be financed by Google. With Google Expeditions, you can swim with sharks, visit the missile, walk inside a museum, and more without leaving the classroom. Although there are nearly 500 expeditions, Google informs that many more expeditions are under construction. Google also rents mobile phones to schools to promote this use, provides cardboards for free, and teaches teachers how to proceed on a discovery expedition.
With augmented reality, teachers can set off with just a mobile phone. Of course, only one phone is not an ideal scenario for an entire class of students. Therefore, augmented reality takes further steps using different ways. For example, augmented reality sandbox is used around the world to help students learn about topography and geography. What is needed for this is just a projector, a computer and a few sensors. In this way, students can experience an experience fully responsive to their input.
When these developments will be popular is the main question in the minds. Even though its technology already exists, it has to be cheaper in order to be massively available, and there is still a certain period ahead of us. Augmented Reality will most likely be more successful at transforming education compared to Virtual Reality at the end of the day, but VR will also be in a position to deal with Augmented Reality as the first technology to truly transform education.
If you are interested in finding out more about the world of VR and AR or would like to develop an application for your business, contact us today and allow our experts to make your dream come true.
Enkronos Marketing Team